3D CHARACTER DESIGN, MODELING, TEXTURING, RENDERING: I developed the concept of the “pug-bug” and modeled and added lighting in Maya. I textured with Z-Brush and Photoshop. I used render layers to isolate albedo, ambient occlusion, and shadows. I composited the render layers and background layers in AfterEffects.
Textures created in Photoshop, for wings and shell.
Skin texture painted in ZBrush
Render layers in Maya
Maya model showcasing topology and UV shells.
Muscle and skin texture modeled in ZBrush.
Concept sketch in pencil, with wing illustrated in Adobe Illustrator
