CLAIRE’S BODY MODEL: I modeled this character’s body, clothes, and accessories based off another team member’s orthographic sketches. I was careful to use topology that would deform well and react well with texture. I UV mapped all meshes, including head.
JILLIAN’S BODY MODEL: I modeled this character’s body, clothes, and accessories based off another team member’s orthographic sketches. I was careful to use topology that would deform well and react well with texture. I UV mapped all meshes, including head.
ORIGINAL CHARACTER - DALE JABENS: I modeled all parts of this character based off my orthographic sketches. I was careful to use topology that would deform well and react well with texture. I UV mapped all meshes, including head.
UV MAPPING: I UV mapped all meshes, including every part of head and body, for Claire, Jillian, Dale, Jordie, and Treener. A few samples are below.
ORIGINAL CHARACTER DESIGN - JORDIE: I designed, modeled, UV mapped, textured, rigged, and animated this character.
ORIGINAL CHARACTER DESIGN - TREENER: I designed, modeled, UV mapped, textured, and rigged this character.