ENVIRONMENTAL DESIGN 2 created with Unreal Engine, depicting a fantasy scene in rugged landscape.

Landscape Design: I designed the natural environment using megascans from Quixel Bridge. I used atmosphere settings and directional light within Unreal Engine to create sunset lighting.

Lion statues: I produced the lion statues using photogrammetry. I took several hundred photos of an existing statue (outside the Honors Building), then used RealityCapture software to assemble the photos into a 3D model that I could import into the environment. Photo above shows the lions with daytime lighting and a default humanoid for scale.

Castle turret: I used modeling and texturing tools within Unreal Engine to make the cylindrical turret.

Human Design: I designed a unique human character using Metahuman Creator. I applied animation to the character using Mixamo animation library.

Techniques: I designed the natural environment using megascans from Quixel Bridge. I used atmosphere settings and directional lightin Unreal Engine to create overcast, sunset lighting. I modeled the barn with Maya and textured with Substance Painter. I included a default humanoid character for scale.

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Outdoor Scene 1

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3D Still Life