ENVIRONMENTAL DESIGN 2 created with Unreal Engine, depicting a fantasy scene in rugged landscape.
Landscape Design: I designed the natural environment using megascans from Quixel Bridge. I used atmosphere settings and directional light within Unreal Engine to create sunset lighting.
Lion statues: I produced the lion statues using photogrammetry. I took several hundred photos of an existing statue (outside the Honors Building), then used RealityCapture software to assemble the photos into a 3D model that I could import into the environment. Photo above shows the lions with daytime lighting and a default humanoid for scale.
Castle turret: I used modeling and texturing tools within Unreal Engine to make the cylindrical turret.
Human Design: I designed a unique human character using Metahuman Creator. I applied animation to the character using Mixamo animation library.
Techniques: I designed the natural environment using megascans from Quixel Bridge. I used atmosphere settings and directional lightin Unreal Engine to create overcast, sunset lighting. I modeled the barn with Maya and textured with Substance Painter. I included a default humanoid character for scale.